The choice of methods and forms of teaching is an essential issue for modern teachers. Unlike those traditional techniques in which the teacher is more or less the transmitter of knowledge, and students are passive listeners and recipients, innovative teaching methods allow active involvement of scholars in learning, which expresses their creativity as an ultimate goal of modern education system.
The Active Teaching Method
Active learning and creative methods are widely known as the most useful for 21st-century skills development or as required courses of action needed to overcome the challenges of the unpredictable future. The best-known and most-used new teaching methodologies are project-oriented learning, research-based studying, flipped classroom, and design thinking.
Decades ago, David Kelley and his team at IDEO began introducing this concept to create innovative products and services tailored to the real needs of their customers. As a result, they encourage students to think, develop their ideas, and experience mistakes as part of innovative teaching strategies.
The science curriculum includes understanding the phenomena in question and applying such expertise to prototyping and problem-solving in society. The design-thinking proceeding will adhere to necessary curriculum standards and be correlated with all the study disciplines represented by the acronym STEM: science, technology, engineering, and mathematics.
Furthermore, design-thinking enables further scholars’ innovation, such as developing emotional intelligence. Finally, it increases motivation to solve “real” problems, language expression, activate creativity, and grow entrepreneurial skills.
Gamification and Proactive Research
Gamification means using a game or elements in innovative learning to achieve predetermined outcomes. Gamification is a challenge in pedagogical practice, and it is certainly a meaningful way to motivate pupils.
The way of teaching using generally known stuff is one way to apply new pedagogical techniques and practices that strengthen specific methodological competencies.
In particular, we use information from the Internet to play well-known digital games such as Match up, Maze chase, Word search, or Anagram. Pupils should write questions and answers themselves, use the listed digital solutions, and thus create their specific digital content. While researching, the data collected through gamification will help us have a clearer insight and precisely determine the educational needs of scholars. It also helps to get acquainted with the experiences of teachers, which will contribute to further directing development in the right direction.
Writing different papers is an essential aspect of summarising the collected data as it develops critical thinking and the ability to express the researcher’s thoughts clearly. This task sometimes seems complicated to achieve or is time-consuming. In that case, the team of experts engaged at Paperell can assist and write papers based on provided inputs. This extra help might save lots of time and also portray a nice example of what a well-written paper should look like.
Animated Videos in Classrooms
Schools have a growing trend to provide lessons online, including video lectures in curricula, mainly due to the COVID-19 pandemic. Technological innovations allowed the creation of animated videos to no longer act as such a complex undertaking. Instead, it relies on various widely available software for classroom activities.
Animation plays a significant role in innovative teaching methods, and it emerged with the advance of computers. Various disciplines use energy for professional purposes, and it can consist of simple image galleries to complicated simulations. Traditional teaching methods lacked a practical manner of illustrating content, and today, animation can be created using various software.
The increasing use of video lectures in the classroom learning environment is understandable. The practical training design shows that videos lead to better results than static media and live classes. Educators can place links to various content in the video. Depending on the subject, it can be additional content, assignments, links to other videos, etc. However, animated video is often a complementary tool for instructors. But, with a little more effort and time, engaging videos can be used as a platform to present different school tasks.
This innovative student learning process involves students’ teamwork to solve specific tasks. Furthermore, the collaboration consists of exchanging ideas, thereby increasing interest, encouraging critical reasoning, and socialization.
Since students learn from each other actively, this increases their experience and motivation to work. Participants develop responsibility, and the group’s success contributes to greater self-confidence.
The concept is based on the idea that learners will find it easier to discover, recognize and understand complex concepts if they talk to each other about the course subject.
The critical role of the educator is to direct them to work, taking into account their abilities and needs when creating assignments. The tutor then divides the scholars into groupings or pairs. Through independent and collaborative viewpoints, they find solutions to given problems.
Groups can be formed in different ways. They can be temporary, created for a specific exercise, but they can also be included permanently so that people stay together in a group for weeks. In addition, they can be formed according to pupils’ interests, preferences, essential abilities, and desires. In any case, the teachers create the group depending on the pedagogical approach they want to achieve.
Organizing a class in a modern environment no longer implies traditional tasks, chalks, and boards. All participants now expect a better value for the time and money they invest. Offering something new and distinctive makes a crucial difference between an average and prestigious place. Now, we don’t talk about adapting to the environment in which a person lives. It is more important than a person’s ability to change the setting according to his needs. New tools and new manners are an absolute must.